﻿using System;

namespace Aeon.Framework
{

/// <summary>
/// Interface for Texture Manager modules.
/// 
/// </summary>
public interface ITextureManager
    {
    
    void TextureChanged(ITexture sender);   // Loads texture object.
    void ForgetTexture(ITexture sender);    // Stops managing texture object.
    void CleanTextures();                   // Unloads all texture related resources.
    }



}